The internet routing table has been growing rapidly for the past few years; this growth continues to see substantial acceleration. The hottest place in the internet seems to be in a “Better world in second life,” – a new revolution in the way we could live, shop, work, and interact with anyone, turning yourself loose and explore other worlds.
This “fake” world – as we all know, is different from the real world we live in. I live in the present and have no time whatsoever to live in a “second life.” I do my “reveries” either during the day or at night and that’s plenty for me. Whatever time I have available, I socialize with real people in real life. We just do not pretend living in the real world – we live it.
This digital world is built and owned by its residents; allowing residents to create everything from their own bodies, structure and vehicles to social groups, games and experiences. It has become a culture that is - learning from each other. In the real world, we still have borders, displaying the signs of “no entry,” and in the second life, it seems the borders “space” continue to exist as they are being re-introduced. One would think about removing those borders in the second life, where we would finally live freely, without any borders.
Universal issues, like, global warming, discrimination, racism, feeding the homeless, helping the children in poor countries, together with all our social issues, should be voiced in the real world, not in the “fake world.” If you personally want to do something good for the world we live in, do it now with the help of real people in real organizations, not in the “Second life.” An alternative would be to use the newspaper to voice political opinions where non-users of the internet would have immediate access. On the other hand, if we have time, or feel depressed or lonely, and want to have some fun, we can continue our “reverie,” by visiting “Better world in second life.”
Saturday, August 8, 2009
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I think we should question what makes second life "fake" -- it is a real virtual environment, where real people control the avatars. Something about it is clearly missing something, but what is that something? I suspect it has something to do with the digital divide. If everyone could engage in second life, maybe we would see it as more real, but because many of the activist projects raise awareness about people who do not have internet access it seems disconnect.
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